It's been 3 months since my post previous about the game I'm working on. This is the game that I'm determined to finish no matter what - a simple 2-player strategy game centered around a cannon-firing mechanic - think Worms but on an isometric map.
What's happened with it since then? Well, I've been slowly chipping away at the gameplay prototype; adding elements, removing them again, expanding, refining and tweaking things. Arguably I don't actually have a clue what I'm doing, but hopefully my gut feeling about what's fun and what isn't has helped it improve.
I'm now at the point where I'm fairly happy with how it plays, and I'm finally ready to start coding up the game proper. I'm going to use PyOpenGL to do a basic hardware-rendered 2D engine in Python. For the graphics, I'm going to aim for a cartoony look using vector art which I'll export from Inkscape to high-res textures.
Here's a gameplay video of the prototype: