On this page I've collected together some of things I've made in recent years, roughly in reverse date order.
Super Sam World
Super Sam World was a simple platform game I made for the May 2015 Manchester Girl Geeks BarCamp.
I'm currently working on a little strategic skill-based game which so far remains untitled.
PHPCalFeed is a script I made to make it easy for website maintainers to add an iCalendar feed to their events page.
Hear! Hear! Sneaking Hat Get
Hat Get is a wacky local multiplayer game I threw together for a game jam event. Players try to steal their opponents' hats while protecting their own.
Mancify SMS was our team's entry for the 2014 Hack Manchester event - a hackathon in which we had 25 hours to make the weirdest thing possible with the Clockwork SMS API. We created an SSH server allowing shell commands to be sent via SMS and, just in case that could be considered useful, we had it translate the results into phonetically-written Mancunian dialect.
I created MUD Pi as a teaching project for those learning to code in Python on the Raspberry Pi. It's a very simple and easily extensible text-based game which can be played using Telnet.
Ascidia is a command-line tool for rendering technical diagrams from ascii art, similar to a tool called Ditaa. Ascidia takes inspiration from the Markdown philosophy of "no clutter" with regards to its syntax.
RageML is a markup language for describing rage comics - an internet meme. I made a ridiculous XSL file for transforming an XML description of a comic into an SVG image of it.
HRBrT stands for Human-Readable Branching Text. It is a language spec and simple interpreter that I created whilst playing around with the weird idea of branching email messages.
Screenshot Saturday RSS
I made a web scraper that pulled in images tweeted with the
#ScreenshotSaturday hashtag, and aggregated them into an RSS feed to supplement screenshotsaturday.com. Unfortunately the feed no longer works because I haven't kept the scraper up to date with Twitter's API.
Alone was a text adventure I started for the Ludum Dare 48 hour competition years ago. I eventually finished it several months after the competition.
Tomb Explorer was another game I started for Ludum Dare and didn't finish until many months afterwards. It's a simple game in which the player must navigate a maze and find all of the treasures. The maze is procedurally generated each time the game is run and I'm quite proud of the semi-interesting room layouts it comes up with. The music was created by my friend the multi-talented Robert Shaw.